๋ณธ๋ฌธ ๋ฐ”๋กœ๊ฐ€๊ธฐ

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[HCI/Graphics] Why would gamers use Low Graphics? / Visual Clutter in First-person shooter ์—ฌ๋ฆ„๋ฐฉํ•™ ๋™์•ˆ ๊ต์ˆ˜๋‹˜๊ณผ ํ•จ๊ป˜ ์—ฐ๊ตฌํ•˜์—ฌ SIGGRAPH’2023 ํ”„๋ก ํ‹ฐ์–ด์Šค ์›Œํฌ์ƒต์— ๋ฐœํ‘œํ•œ ๋‚ด์šฉ์ž…๋‹ˆ๋‹ค. ์ธํ„ฐ๋„ท์— ๊ฒŒ์ž„ ๊ทธ๋ž˜ํ”ฝ ์„ธํŒ…์„ ์กฐ๊ธˆ๋งŒ ์ฐพ์•„๋ณด์•„๋„ ์ˆ˜๋งŽ์€ ์œ ์ €๋“ค์ด Low quality setting์œผ๋กœ ํ”Œ๋ ˆ์ดํ•˜๊ณ ์ž ํ•œ๋‹ค๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ๋‹ค. ๊ทธ ์ด์œ ๋Š” ๋ฌด์—‡์ผ๊นŒ? 1. Trade-off with frame rates ์ปดํ“จํ„ฐ ์‚ฌ์–‘๋งˆ๋‹ค ๋‹ค๋ฅด๊ฒ ์ง€๋งŒ, ์ผ๋ฐ˜์ ์œผ๋กœ ๊ทธ๋ž˜ํ”ฝ์„ high quality๋กœ ์„ค์ •ํ•˜๋ฉด ์ดˆ๋‹น ๋ณผ ์ˆ˜ ์žˆ๋Š” frame์ด ์ ์–ด์ง„๋‹ค. ๋‹ค์‹œ ๋งํ•ด fps(frame per second)๊ฐ€ ๋–จ์–ด์งˆ ์ˆ˜ ์žˆ๋‹ค. ์ƒ๋Œ€๋ฐฉ๋ณด๋‹ค ๋Šฆ๊ฒŒ ์ƒ๋Œ€๋ฐฉ์„ ๋ฐœ๊ฒฌํ•œ๋‹ค๋Š” ๊ฒƒ์€ ๊ณง ํŒจ๋ฐฐ๋กœ ์ง๊ฒฐ๋  ์ˆ˜ ์žˆ๋Š” ๋ฌธ์ œ์ด๋‹ค. 2. Stretched targets ์ผ๋ถ€๋Ÿฌ ํ™”๋ฉด์„ ์ฐŒ๊ทธ๋ŸฌํŠธ๋ ค์„œ ์ (target)์ด ์ปค์ ธ ๋ณด์ด๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด๊ฒƒ์ด ์‹ค์ œ.. 2023. 8. 25.